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Archive | Badges

We’ve been seeing a lot of talk over the last month or so about Foursquare’s decision to reduce game mechanics in the new version of its app. Since Foursquare is such a prominent and successful company, many are taking this decision to back up claims that gamification doesn’t work. Even though many of us at BigDoor are huge Foursquare lovers (we even have a Foursquare special at our office), even we have to admit that Foursquare’s gamification fell short. Yesterday, our friends over at Gamification.co asked the question “What happened to the game mechanics of Foursquare?” and we thought we would take a closer look. Gamification is an evolving concept and it’s successes and failures can all teach us something about what works, and what doesn’t. Here’s our take on what makes gamification a success and how it fails.

Foursquare seemed to have a huge leg up in gamification. They have a huge user base and people clearly want to engage and use their app. So why didn’t the game mechanics catch on? The answer can be found with the very people who often claim to detest gamification; game designers.  While good content, users and a service that people want are all important aspects to implementing gamification, they don’t matter as much as the need for gamification to have…you guessed it…game mechanics.

We don’t mean that Foursquare should have felt the same as playing a late night game of Call of Duty with your friends or that it should have shared the same addictive property as slinging tiny round birds at pigs in castles ala Angry Birds, but for those of us designing gamification solutions, we can’t forget basic principles of game design.

So before marking all gamification as a failure, we think its important to ask if a gamification solution has these key elements:

Play must be meaningful – No one plays a game just to play a game. Whether users are seeking simple entertainment, educational value, or attempting to win something (be it status or tangible rewards), participation in a game or gamification system will not be sustained unless users feel as though their interaction provides them some value. While Foursquare offered the reward of mayorship (status) and some small perks that came with that status it appears users didn’t see the value or meaning in that status, and the perks were too sporadic to make them worth the effort.

Clear feedback – In addition to defining the meaning and value of a game, it also must have clear rules and defined actions needed to succeed. Feedback provided by the game to influence the behavior of the user must be consistent and clear. While the act of checking in was clear enough thanks to points, I often found myself confused as to what the best way to earn maximum points was, as well as angered over the seemingly inconsistent algorithm defining mayorships held, stolen and lost. Users want to know that action X creates reaction Y. When even an advanced user doesn’t understand what actions create positive reactions, frustration will brew.

Increasing difficulty/variance in tasks – As I write this, I keep trying to think of a game that doesn’t become increasingly challenging as a user becomes more familiar with the rules and systems. Even a game like Tetris with its repetition challenges advanced users as the bricks fall more quickly. The fun of a game comes from the increased level of challenge. The simple task of checking in more often doesn’t seem to hold enough interest to sustain a user’s attention span. It’s too repetitive and simple. Tasks need to be increasingly difficult or levels and rewards need to become increasingly difficult to earn.

While we are sad to see Foursquare’s game mechanics reduced, we also hope that their decision doesn’t result in a widespread “gamification fails” argument. Gamification requires well thought out design, challenge and focus on what specific users of the “game” want when they interact. Badges and a leaderboard can’t sustain the level of engagement that users want to keep coming back for more. However, careful thought out design can greatly increase the likelihood of a successful gamification implementation.

We’d love to hear what you think makes gamification succeed or fail? What other principles of game design should gamification creators be thinking about?

Posted in: Badges, Blog, Game Mechanics, Gamification, Gamification Tips, Gaming

Hello, my name is Carlos Gonzalez. I am a Social Media curator and manage the social media for many different clients and brands. I assist BigDoor with their social media goals. I have been socially promoting a gamification design studio in Park City, Utah for about two years now. I have remained focused in this niche of “gamification”, as the industry is relatively new, and frequently share my personal thoughts on my blog, gamifiXation.com. BigDoor has invited me to write a guest blog, and so I thought I’d share one of my favorite examples of gamification that works.

I often monitor the threads on Twitter regarding gamification, and see many posts from folks looking for examples of gamification. Yes, the word “gamification” has caught a big buzz in the last year, but it is nothing new at all. Some of the most successful companies online have relied on game mechanics to self monitor their large online communities. The most obvious example, eBay, which has successfully used game mechanics since day one. However, the usage of game mechanics in eBay’s strategy is rarely mentioned in any eBay news.

Status and leader boards are also nothing new, (you were probably introduced to them in Kindergarten). When game mechanics are implemented well, they create engagement and accountability within the online community (I didn’t want to read those books, but I was definitely not going to let my classmates beat me on the status board!). One of the first things I check on eBay before I buy something is the feedback score of the seller -basically the seller’s status. If the seller has a bad rating, especially on an item I am interested in –then I am less likely to buy. These type of game mechanics and online community self-policing saves eBay a lot of dollars in customer service. On eBay, you can’t buy your favorite badge or rating, you have to earn it.

While eBay has a great program for existing users, I also love catching examples of great gamification that influences potential users to become active community members. Starbucks is a prime example of a major franchise chain that is doing it right. Great gamification means a GREAT User Experience (on AND offline). You can always count on the wi-fi working flawlessly at a Starbucks location.

Today’s marketers need to understand the value of a Social Media Impression. A good game keeps you coming back to play. Because of the lousy experience I received at the last non-Starbucks coffee I tried –I never went back. Starbucks,  on the other hand –has their free wi-fi blasting 24-7 and is very consistent. They know how to keep customers happy and returning to their stores. While their online experience is smooth, I believe BigDoor could do some cool stuff with the Starbucks landing page to create stronger engagement and social loyalty to the site (such as implementing BigDoor Quests). However, I have to say –the Starbucks iphone app kicks ass and does a great job of using game mechanics (progress bars, badges, and points) to keep people playing.

I recently decided to visit a Starbucks to pay with my iPhone for the first time. Confident that my money wouldn’t go to waste, I uploaded $20 to my Starbucks iPhone app and began to play.

Without even realizing it, I had become a green level member, well on my way to gold, and in the process become even more hooked on Starbucks (or maybe caffeine?). While Starbucks does a fantastic job using gamification in their mobile app; the possibilities of gamification on their website, rewards site, and integration with the app from the web, are limitless. BigDoor’s experience in web gamification, could beef up the gamified program Starbuck’s already has with mobile and create a more engaged and loyal web audience. Like the app’s encouragement to join the rewards program, Starbuck’s website has a great potential for a landing page that encourages web users to join, engage online, download the app and start drinking more Starbucks.

Thanks for reading, would love to hear of some feedback and gamification examples you’ve come across in the comments!

Posted in: Advertising, Badges, Blog, Game Mechanics, Gamification, Gamification Tips, Loyalty, mobile, Monetization, Social Media, Technology, User engagement, Virtual Currency

Today we are very proud to announce a partnership with MLB Advanced Media (MLBAM), the interactive media and Internet company of Major League Baseball. Major League Baseball! Fans visiting MLB.com’s Gameday section can earn and collect unique player badges that provide prestige, personalization and recognition.

Our CEO Keith Smith put it best, “It’s incredible validation for us that MLBAM chose BigDoor as its gamification partner. This is another critical milestone for us as we endeavor to build a loyalty and rewards program that will increase engagement and revenue for our partners.” MLB.com’s CTO, Joe Choti said,“Integrating a badging rewards program for fans as they consume content on MLB.com was a priority for the 2011 season. We’re pleased to deliver this enhanced level of fan engagement through our partnership with BigDoor and its powerful and flexible gamification solution.”

What’s even more exciting is we’ll be working with MLBAM in the future and will continue implementing additional opportunities for fans to earn badges and engage on their site. “Play Ball!”

Posted in: API, Badges, BigDoor news, Blog, Gamification

The holidays are full of emotional experiences that can drive people to act irrationally. I tend to be annoyed by much of the consumerism going on during December, and was thinking about whether or not there were ways I could make them more fun via gamification. But then, as I started to look more closely, it’s obvious that the basic tools of gamification are already well integrated with the season.

For example, some kids are happy to take advantage of the rewards a “Nice” reputation offers, while others aren’t too satisfied with the “Lump of Coal” negative achievement received for “Naughty” status. Achieving and maintaining the right status level can keep a kid focused on the right actions for a full year – just like me and my Starwood account.

Another example is how my True Love gave me a total of 364 items for sticking around through twelve days of repetitive lyrics – I will likely need to regift some of the Piping Pipers as the neighbors aren’t too happy about them. The lesson here is that those ongoing rewards for my loyalty kept me engaged and made me feel valued. Though I would have preferred an iPad or twelve.

An example of charitable giving in this realm is the typical Salvation Army kettle – it takes advantage of your sense of immediate gratification, providing you a small bit of warmth in exchange for some spare change as you walk into a store.  Everyone benefits from a small opportunistic transaction.

The retail stores love to play the appointment and scarcity cards to offer up all kinds of Black Friday riches to only the most dedicated of customers. The excitement of the potential deal and the sense of adventure actually overcome the entirely horrible experience of lining up at stores at odd hours to get trampled.

Incidentally, this specific example illustrates how not all implementations work for all audiences – I would never be motivated by the promise of Black Friday deals; stores would need to find another way to engage me.

Finally, the New Year is the ultimate example of leveling up – everyone celebrates a collective achievement of getting to the next year, optimistic about the New Year to come and all the possibilities, and looking back on all the work and experiences that led to the new achievement. And better yet, this achievement typically comes with a kiss!

We’d love to find ways to make the holidays more fun, but we have plenty of work doing the same for client websites right now. So instead, we just would like to extend our warmest holiday wishes to you all. Please try to avoid stress this holiday season and have some fun. Make sure your holidays include the appropriate amount of love and goodwill – the sense of community and helping others is certainly the key and should be the focus. But just don’t tell that to my 7-yr old daughter – she’ll be doing her best to hit the top of the leaderboard of presents received, certain to share her achievement through her social network.

- Roy

Posted in: Badges, Blog, Game Mechanics, Gamification, Holiday

Gamify with badgesSo you’ve already decided you want to reward your users for performing certain actions by giving them points and badges. Level up! But you’re stuck on the next step: “Now how do I make my stinkin’ badges?”

In our system, awarding the progressive badges as users hit different thresholds of activity used to require a little bit of tinkering. You would create URL objects for the badge images, and then you had to tie them to the different Level objects in a Level Collection, which was tied to a Currency, etc. It worked great and kept track of everything for you, but simply wasn’t very user friendly to set up.

With that difficult experience in mind, we’ve introduced the Badge-O-Matic to our account tools. This new quick start tool ties together the different objects in our system so that you can easily create and edit Badge levels without having to jump around in your Economy settings. It’s even got a few template badge level tracks that you can use directly in your own gamification experience, or that you can just feel free to play with to learn how things all work together.

Even if we don’t have a premade template that matches exactly what you want to do, remember that Badges in our system are entirely customizable with your own creative since you can always point URLs to your own image resources and define them any way you want. Want to create a badge set that awards 25 different levels of custom Unicorn Horn badges for users who add more and more virtual Glitter to their profile page? Badge-O-Matic can do that. But it may feel a little bit embarrassed and not talk about it at home.

Check it out now to get yourself some stinkin’ badges. Or watch the video below for more details.

- roy

Posted in: Badges, BigDoor news, Blog, Gamification, UI